Interactive Media Consulting for Your Sports Franchise

What is Interactive Media?


Kind of seems like an important question, doesn't it? I mean, you came to us knowing enough about interactive media to know how important it is to your franchise and its future.

Just so we are all on the same page ...

Interactive Media
, or iMedia, is a two-way system of communication. Instead of the usual communication setup where a sender transmits a message to a receiver, interactive media is defined by the back-and-forth nature of the communication, the ability for the receiver to send a message back to the sender. So, key to interactive media is active participation. The audience is simply not a passive recepticle, but an engaged, active participant in the process. Finally, an important component to interactive media is giving the audience choice and control. Giving them options in what they do and how they do it draws the audience out from its lean-back, passive stance, bringing them into a lean-forward, active position.

Terms2Know

New Media -- term meant to encompass the emergence of digital, computerized, or networking information and communication technologies. It revolves around the concept that there are new methods of communicating, characterized by collaboration and participation. This makes it easier for people to have a voice in their community and even in the world. Sometimes used in conjunction with interactive media or multimedia.
Online Community -- a group of people that interacts and communicates using online tools such as e-mail, instant messaging or message boards as opposed to face-to-face communication. People participate in online communities often for social reasons, but also for professional and educational reasons. Can coalesce around a particular topic or interest, such as a local team or league.
Viral -- designed to spread. If a project or video is viral, it has a strong component of word of mouth communication. People attempt to create viral videos that are unique and interesting so that people will share them with others, but sometimes they just spread spontaneously. Sometimes referred to as being spreadable, the content having a quality that makes people want to spread it around to others.
Web 2.0 -- term used to describe the changing trends in the way the world wide web is being used. Web 2.0 aims to increase creativity and collaboration, while allowing for secure online sharing. It is marked by the emergence of blogs, wikis, social networking sites, and video sharing sites.
Champions -- advocates who are passionate about telling and spreading stories about your brand (team). These people tend to appreciate recognition for their efforts, but virtually always do it for free because they love your brands, product, services, etc. AKA evangelists.
User Generated Content -- unedited content contributed by ordinary people on blogs, discussion boards, video sharing sites and social networks. When specific to sports, may also be referred to as Fan Generated Content or Fan Generated Media.
RSS -- abbreviation for Really Simple Syndication. Usually referenced as an RSS Feed, a format that delivers frequently updated content such as blogs and news. Provides a way to stay informed by pulling the latest content from multiple sites and compiling it in one place.
Definitions from "Winning Fans with Social Media, Version 1.0" from Sports Media Challenge in Charlotte, NC. www.sportsmediachallenge.com