Interactive Media Consulting for Your Sports Franchise

What is Twitter?


A free social messaging tool that lets users participate in social networking and micro-blogging. This service allows users to send and read updates that are only 140 characters long (known as tweets). Third-party applications do exist that allow for longer messages.
Definition from "Winning Fans with Social Media, Version 1.0" from Sports Media Challenge in Charlotte, NC. www.sportsmediachallenge.com

“(The fans) know what’s happening during the race. But people like to know what’s going on behind the scenes. I think they enjoy it. And a lot of people respond to some of the craziest things you say.” -- James Buescher, NASCAR Nationwide Series driver


What Twitter Brings to the Game:

  • real-time updates, providing unparalleled behind-the-scenes access
  • keeps 'brand enthusiasts' (fans) active through engagement, deepening the fan relationship
  • personal, conversational
  • free to sign up and use

How Twitter Can Go Wrong:

  • the immediacy and availability of Twitter raises the risk of tweeting something you shouldn't have; athletes don't always think before they tweet, say something in the heat of the moment, only to regret it later
  • behind every tweet is a human, and mistakes can happen; organizations can find themselves in the crosshairs for tweeting the wrong thing
  • NCAA compliance concerns -- recruits can follow a coach, but the coach cannot directly chat with a recruit; the thorny issue of trying to regulate technology